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60 - Skin weights with the component editor (Cartoon character rigging series)


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17:29 - 60 - Skin weights with the component editor (Cartoon character rigging series)
Загружено 14 июня 2014
Like shown in the last tutorial we can use the paint skin weights tool for the antenna ribbons but its hard to get exact values. So in this tutorial we will go over how to manually input specific skinning values with the component editor.The component editor just lists all the components of an object, so in this case we are interested in the smooth skin tab at the top. This allows us to enter values manually for each vertex or cv.So for the ribbons (and later the arm ribbons) we just need to



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